HUNT: Hunters are called in to eliminate a single Monster. The Monster flees, kills wildlife, and eats to gain energy and stage up. The Hunters aim to track, trap and kill the monster before it gets too big. The round ends when one team is eliminated, or the Monster evolves to Stage Three and destroys the power relay.
NEST: The Hunters have been called in to destroy Monster eggs that have been discovered in the area. The Alpha Monster must defend the eggs and can even hatch one to gain a Goliath minion to fight at its side. The round ends when one team is eliminated, or all of the eggs and minion are destroyed.
RESCUE: The Hunters are called in for a search and rescue mission. A Monster has attacked the facility and is still in the area, and groups of colonists have fled into the wilderness. Hunters need to locate, revive and lead each group of survivors to a rescue shuttle. The round ends when the majority of survivors have been either rescued or killed.
DEFEND: The transport ship is loaded with civilians and fueling up. A horde of Goliath minions led by a Stage 3 Alpha Monster attempts to destroy the fuel pad, which is protected by two reinforced walls, each powered by a generator. The hunters defend the generators and fuel pad until the ship